Rise of the Hunters TEST
Offline 81.99.210.156:28115 checked 30d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 01:04 UTC30d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 105/500
- 122/100
- 149/225
- 46/700
- 4/200
- 18/1000
Quick answers
from the figures on this pageWipe timing
What happens on Rise of the Hunters TEST when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does Rise of the Hunters TEST follow?
To tell the rhythm of Rise of the Hunters TEST, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 30 days 7 hours ago.
Tag meanings
How should you read the tags on Rise of the Hunters TEST?
Tags published by Rise of the Hunters TEST, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build reading: 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Rise of the Hunters TEST appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Rise of the Hunters TEST: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Rise of the Hunters TEST sit in the rankings?
Ranking for Rise of the Hunters TEST: #16,905 on seven-day player hours, top 71% of all ranked servers.
What is the population on Rise of the Hunters TEST?
Rise of the Hunters TEST is not responding; status offline, last seen 30 days 3 hours ago.
Operator and location
Which location does Rise of the Hunters TEST run from?
No region comes from Rise of the Hunters TEST. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 81.99.210.156:28115.
What Rust version is Rise of the Hunters TEST on?
Rust network protocol 2633 and build 165217 on Windows is the build Rise of the Hunters TEST runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Rise of the Hunters TEST, and is it online now?
Rise of the Hunters TEST reports offline. The last reading came 30 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 29 September 2026, recorded by Rust Metrics.
Settings and map
What rules does Rise of the Hunters TEST enforce, and what are its settings?
No gather rate appears in the name: Rise of the Hunters TEST. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on Rise of the Hunters TEST?
Procedural map on Rise of the Hunters TEST, made by the game's generator.
Join
What do you do to join Rise of the Hunters TEST?
Press F1 in Rust and enter client.connect 81.99.210.156:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.