RUST METRICSFlight deck · live data
Data live Servers11,617 Players40,309 Populated2,963 Fresh wipes 3 h87 Scan5 min
‹ All servers81.99.210.156:28115
Offline Full Queue Fresh wipe Wipe due No query

Rise of the Hunters - Test Server

Offline 81.99.210.156:28115 checked 37d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,871top 60%
Last wipe37d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep23 Sep24 Sep26 Sep27 Sep29 Sep

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Rise of the Hunters - Test Server wipe, and when?

To tell the rhythm of Rise of the Hunters - Test Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 37 days 20 hours ago.

Tags

How should you read the tags on Rise of the Hunters - Test Server?

Tags published by Rise of the Hunters - Test Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Game build reading: 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Rise of the Hunters - Test Server?

On Rust Metrics, Rise of the Hunters - Test Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

Where does Rise of the Hunters - Test Server sit in the rankings?

Ranking for Rise of the Hunters - Test Server: #13,871 on seven-day player hours, top 60% of all ranked servers.

What is the population on Rise of the Hunters - Test Server?

Status for Rise of the Hunters - Test Server: offline. Last seen 37 days 2 hours ago.

Server

Which location does Rise of the Hunters - Test Server run from?

No region comes from Rise of the Hunters - Test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 81.99.210.156:28115.

What Rust version is Rise of the Hunters - Test Server on?

Version check: Rust network protocol 2633 and build 164530 on Windows, run by Rise of the Hunters - Test Server. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Rise of the Hunters - Test Server, and is it online now?

Rise of the Hunters - Test Server reports offline. The last reading came 37 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 21 September 2026.

Map and rules

How is Rise of the Hunters - Test Server configured, and what rules are in force?

Reading the name gives no gather rate for Rise of the Hunters - Test Server. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is Rise of the Hunters - Test Server on?

Procedural map on Rise of the Hunters - Test Server, made by the game's generator.

How to join

How do you connect to Rise of the Hunters - Test Server?

Press F1 in Rust and enter client.connect 81.99.210.156:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs164530
Build Game build reading: 164530.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.