Rise of the Hunters - Test Server
Offline 81.99.210.156:28115 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 78/500
- 132/100
- 124/225
- 40/700
- 3/200
- 15/1000
Quick answers
from the figures on this pageReset cycle
How often does Rise of the Hunters - Test Server wipe, and when?
To tell the rhythm of Rise of the Hunters - Test Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 37 days 20 hours ago.
Tags
How should you read the tags on Rise of the Hunters - Test Server?
Tags published by Rise of the Hunters - Test Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Game build reading: 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Rise of the Hunters - Test Server?
On Rust Metrics, Rise of the Hunters - Test Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Rise of the Hunters - Test Server sit in the rankings?
Ranking for Rise of the Hunters - Test Server: #13,871 on seven-day player hours, top 60% of all ranked servers.
What is the population on Rise of the Hunters - Test Server?
Status for Rise of the Hunters - Test Server: offline. Last seen 37 days 2 hours ago.
Server
Which location does Rise of the Hunters - Test Server run from?
No region comes from Rise of the Hunters - Test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 81.99.210.156:28115.
What Rust version is Rise of the Hunters - Test Server on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by Rise of the Hunters - Test Server. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Rise of the Hunters - Test Server, and is it online now?
Rise of the Hunters - Test Server reports offline. The last reading came 37 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 21 September 2026.
Map and rules
How is Rise of the Hunters - Test Server configured, and what rules are in force?
Reading the name gives no gather rate for Rise of the Hunters - Test Server. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is Rise of the Hunters - Test Server on?
Procedural map on Rise of the Hunters - Test Server, made by the game's generator.
How to join
How do you connect to Rise of the Hunters - Test Server?
Press F1 in Rust and enter client.connect 81.99.210.156:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.