Local Carbon Plugin Dev
Offline 81.98.90.0:28015 checked 18d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 23:02 UTC18d ago | 1 | – | running | 1 |
| Fri 2 Oct, 23:35 UTC26d ago | 1 | – | 8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 31/500
- 133/100
- 39/225
- 11/700
- 3/200
- 1/1000
Quick answers
from the figures on this pageWipe timing
What happens on Local Carbon Plugin Dev when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
When does Local Carbon Plugin Dev wipe?
To tell the rhythm of Local Carbon Plugin Dev, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 18 days 4 hours ago.
Tags
How should you read the tags on Local Carbon Plugin Dev?
These are the tags Local Carbon Plugin Dev publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Local Carbon Plugin Dev?
On Rust Metrics, Local Carbon Plugin Dev sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does Local Carbon Plugin Dev sit in the rankings?
Player hours over seven days put Local Carbon Plugin Dev at #15,849, in the top 72% of all ranked servers.
What player count does Local Carbon Plugin Dev carry?
Status for Local Carbon Plugin Dev: offline. Last seen 18 days 3 hours ago.
Server details
What location is Local Carbon Plugin Dev hosted in?
Reading: location. Local Carbon Plugin Dev gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 81.98.90.0:28015.
What Rust version is Local Carbon Plugin Dev on?
Rust network protocol 2634 and build 166652 on Windows is the build Local Carbon Plugin Dev runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Local Carbon Plugin Dev, and is it online?
Reading: offline. Local Carbon Plugin Dev last answered 18 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 2 October 2026.
Map and rules
How is Local Carbon Plugin Dev configured, and what rules are in force?
Check: gather rate. The name Local Carbon Plugin Dev does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
What map is Local Carbon Plugin Dev on?
Procedural map on Local Carbon Plugin Dev, made by the game's generator.
Connection
How can you get onto Local Carbon Plugin Dev?
Check: join. Open Rust, press F1, then enter client.connect 81.98.90.0:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.