RUST METRICSFlight deck · live data
Data live Servers11,658 Players48,164 Populated3,140 Fresh wipes 3 h112 Scan5 min
‹ All servers81.41.191.204:28015
Offline Full Queue Fresh wipe Wipe due No query

Dancy 1v1 - Kits and Arenas

Offline 81.41.191.204:28015 checked 18d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,860top 72%
Last wipe18d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct12 Oct13 Oct15 Oct16 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does Dancy 1v1 - Kits and Arenas wipe, and when?

To tell the rhythm of Dancy 1v1 - Kits and Arenas, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 18 days 15 hours ago.

Tags

How should you read the tags on Dancy 1v1 - Kits and Arenas?

Tags published by Dancy 1v1 - Kits and Arenas, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Build 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Dancy 1v1 - Kits and Arenas appear in Rust Metrics lists and filters?

On Rust Metrics, Dancy 1v1 - Kits and Arenas sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player count

Where does Dancy 1v1 - Kits and Arenas sit in the rankings?

Player hours over seven days put Dancy 1v1 - Kits and Arenas at #15,860, in the top 72% of all ranked servers.

How full does Dancy 1v1 - Kits and Arenas get?

Status for Dancy 1v1 - Kits and Arenas: offline. Last seen 18 days 1 hours ago.

Server

Which location does Dancy 1v1 - Kits and Arenas run from?

Reading: location. Dancy 1v1 - Kits and Arenas gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 81.41.191.204:28015.

What Rust version is Dancy 1v1 - Kits and Arenas on?

Rust network protocol 2634 and build 167398 on Windows is the build Dancy 1v1 - Kits and Arenas runs. Matching protocol is required to join. Let Steam update your game.

Is Dancy 1v1 - Kits and Arenas up, and how often does it stay up?

Reading: offline. Dancy 1v1 - Kits and Arenas last answered 18 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 10 October 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on Dancy 1v1 - Kits and Arenas?

Reading the name gives no gather rate for Dancy 1v1 - Kits and Arenas. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.

What map is Dancy 1v1 - Kits and Arenas on?

Procedural map on Dancy 1v1 - Kits and Arenas, made by the game's generator.

How to join

How do you connect to Dancy 1v1 - Kits and Arenas?

Check: join. Open Rust, press F1, then enter client.connect 81.41.191.204:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167398
Build Build 167398.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.