pllm-test-0
Offline 81.27.69.181:28015 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 61/500
- 134/100
- 61/225
- 51/700
- 16/200
- 9/1000
Quick answers
from the figures on this pageWipe timing
How often does pllm-test-0 wipe, and when?
Its rhythm cannot be told from the wipes of pllm-test-0 on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 5 days 17 hours ago the current world was made.
Tag meanings
Which tags does pllm-test-0 carry, and what do they mean?
These are the tags pllm-test-0 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show pllm-test-0?
These Rust Metrics lists carry pllm-test-0: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does pllm-test-0 sit in the rankings?
Ranking for pllm-test-0: #15,344 on seven-day player hours, top 69% of all ranked servers.
How full does pllm-test-0 get?
Status for pllm-test-0: offline. Last seen 5 days 14 hours ago. Check: player average. 0 over the last seven days.
Server
What location is pllm-test-0 hosted in?
No region tag on pllm-test-0. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 81.27.69.181:28015.
What Rust version is pllm-test-0 on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by pllm-test-0. Matching protocol is required to join. Let Steam update your game.
Is pllm-test-0 up, and how often does it stay up?
Check: connection. pllm-test-0 is offline at this moment. Last contact was 5 days 14 hours ago. Reading: 0% uptime over the last 4 full days. It was up 0 of 96 hours. Reading: first seen 23 October 2026, recorded by Rust Metrics.
Rules and settings
How is pllm-test-0 configured, and what rules are in force?
Reading the name gives no gather rate for pllm-test-0. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
What map is pllm-test-0 on?
Check: map. Procedural, generated by the game, on pllm-test-0.
Connection
How do you connect to pllm-test-0?
To join: start Rust, press F1 and type client.connect 81.27.69.181:28015. Or press Launch Rust here and Steam opens the game and connects you.