RUST METRICSFlight deck · live data
Data live Servers11,617 Players33,246 Populated2,800 Fresh wipes 3 h72 Scan5 min
‹ All servers81.27.69.176:28215
Offline Full Queue Fresh wipe Wipe due No query

pllm-test-2

Offline 81.27.69.176:28215 checked 6d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1 2 3 4 PAX 0 /4

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,341top 69%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does pllm-test-2 wipe, and when?

Its rhythm cannot be told from the wipes of pllm-test-2 on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 6 days 4 hours ago.

Tag meanings

How should you read the tags on pllm-test-2?

These are the tags pllm-test-2 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does pllm-test-2 appear in Rust Metrics lists and filters?

These Rust Metrics lists carry pllm-test-2: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Occupancy

What position does pllm-test-2 hold among Rust servers?

Player hours over seven days put pllm-test-2 at #15,341, in the top 69% of all ranked servers.

What player count does pllm-test-2 carry?

pllm-test-2 is not responding; status offline, last seen 6 days 3 hours ago. Seven-day reading: 0 players on average.

Operator and location

Where does pllm-test-2 sit?

No region comes from pllm-test-2. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 81.27.69.176:28215.

What Rust version is pllm-test-2 on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by pllm-test-2. To get in, your game needs the same protocol; Steam applies the update.

Is pllm-test-2 up, and how often does it stay up?

Reading: offline. pllm-test-2 last answered 6 days 3 hours ago. Reading: 0% uptime over the last 5 full days. It was up 0 of 120 hours. Reading: first seen 23 October 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on pllm-test-2?

Check: gather rate. The name pllm-test-2 does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on pllm-test-2?

The game generates a procedural map for pllm-test-2.

Join

How do you connect to pllm-test-2?

Press F1 in Rust and enter client.connect 81.27.69.176:28215. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp4
Max players The server holds 4 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.