pllm-test-2
Offline 81.27.69.176:28215 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 54/500
- 130/100
- 72/225
- 22/700
- 3/200
- 6/1000
Quick answers
from the figures on this pageWipe schedule
How often does pllm-test-2 wipe, and when?
Its rhythm cannot be told from the wipes of pllm-test-2 on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 6 days 4 hours ago.
Tag meanings
How should you read the tags on pllm-test-2?
These are the tags pllm-test-2 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does pllm-test-2 appear in Rust Metrics lists and filters?
These Rust Metrics lists carry pllm-test-2: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does pllm-test-2 hold among Rust servers?
Player hours over seven days put pllm-test-2 at #15,341, in the top 69% of all ranked servers.
What player count does pllm-test-2 carry?
pllm-test-2 is not responding; status offline, last seen 6 days 3 hours ago. Seven-day reading: 0 players on average.
Operator and location
Where does pllm-test-2 sit?
No region comes from pllm-test-2. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 81.27.69.176:28215.
What Rust version is pllm-test-2 on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by pllm-test-2. To get in, your game needs the same protocol; Steam applies the update.
Is pllm-test-2 up, and how often does it stay up?
Reading: offline. pllm-test-2 last answered 6 days 3 hours ago. Reading: 0% uptime over the last 5 full days. It was up 0 of 120 hours. Reading: first seen 23 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on pllm-test-2?
Check: gather rate. The name pllm-test-2 does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on pllm-test-2?
The game generates a procedural map for pllm-test-2.
Join
How do you connect to pllm-test-2?
Press F1 in Rust and enter client.connect 81.27.69.176:28215. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.