pllm-test-0
Offline 81.27.69.176:28015 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 35/500
- 121/100
- 46/225
- 35/700
- 7/200
- 5/1000
Quick answers
from the figures on this pageWipe schedule
When does pllm-test-0 wipe?
Its rhythm cannot be told from the wipes of pllm-test-0 on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 5 days 22 hours ago.
Tag meanings
How should you read the tags on pllm-test-0?
Tags published by pllm-test-0, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): Slots: 4; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does pllm-test-0 appear in Rust Metrics lists and filters?
On Rust Metrics, pllm-test-0 sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does pllm-test-0 sit in the rankings?
Player hours over seven days put pllm-test-0 at #15,349, in the top 69% of all ranked servers.
How full does pllm-test-0 get?
pllm-test-0 is not responding; status offline, last seen 5 days 21 hours ago. A seven-day average of 0 players is the reading.
Server details
What location is pllm-test-0 hosted in?
No region tag on pllm-test-0. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 81.27.69.176:28015.
What Rust version is pllm-test-0 on?
Rust network protocol 2635 and build 168909 on Linux is the build pllm-test-0 runs. Matching protocol is required to join. Let Steam update your game.
Is pllm-test-0 up, and how often does it stay up?
pllm-test-0 reports offline. The last reading came 5 days 21 hours ago. Reading: 0% uptime over the last 5 full days. It was up 0 of 120 hours. Check: first contact. Rust Metrics logged it on 23 October 2026.
Rules and settings
How is pllm-test-0 configured, and what rules are in force?
Check: gather rate. The name pllm-test-0 does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
What map is pllm-test-0 on?
Check: map. Procedural, generated by the game, on pllm-test-0.
Connection
What do you do to join pllm-test-0?
To join: start Rust, press F1 and type client.connect 81.27.69.176:28015. Or press Launch Rust here and Steam opens the game and connects you.