RustTest
Offline 81.21.249.70:28015 checked 18d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 21:41 UTC18d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 168/500
- 122/100
- 80/700
- 17/200
- 22/1000
- 259/700
Quick answers
from the figures on this pageReset cycle
What happens on RustTest when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 1 hours.
What wipe timing does RustTest follow?
The rhythm of RustTest's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 18 days 14 hours ago.
Tags
How should you read the tags on RustTest?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): The server runs game build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from RustTest. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does RustTest appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RustTest: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does RustTest sit in the rankings?
Ranking for RustTest: #13,624 on seven-day player hours, top 61% of all ranked servers.
How full does RustTest get?
RustTest is not responding; status offline, last seen 18 days 14 hours ago.
Server details
Which location does RustTest run from?
No region tag on RustTest. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 81.21.249.70:28015.
What Rust version is RustTest on?
Rust network protocol 2634 and build 167398 on Windows is the build RustTest runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is RustTest, and is it online now?
RustTest reports offline. The last reading came 18 days 14 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 10 October 2026.
Rules and settings
How is RustTest configured, and what rules are in force?
No gather rate appears in the name: RustTest. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is RustTest on?
From seed 689777, the game generates the procedural map on RustTest. Its size is 4,096. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.
Connection
How can you get onto RustTest?
To join: start Rust, press F1 and type client.connect 81.21.249.70:28015. Or press Launch Rust here and Steam opens the game and connects you.