Rust Lab (local)
Offline 81.196.217.210:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 23/500
- 126/100
- 34/225
- 13/700
- 4/200
- 1/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Rust Lab (local) follow?
The rhythm of Rust Lab (local)'s wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 18 days 20 hours ago.
Tags
Which tags does Rust Lab (local) carry, and what do they mean?
These are the tags Rust Lab (local) publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Rust Lab (local)?
These Rust Metrics lists carry Rust Lab (local): Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does Rust Lab (local) hold among Rust servers?
Ranking for Rust Lab (local): #13,143 on seven-day player hours, top 61% of all ranked servers.
What is the population on Rust Lab (local)?
Rust Lab (local) is not responding; status offline, last seen 15 days 10 hours ago.
Operator and location
Where does Rust Lab (local) sit?
No region tag on Rust Lab (local). Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 81.196.217.210:28015.
What Rust version is Rust Lab (local) on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by Rust Lab (local). Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Rust Lab (local), and is it online now?
Rust Lab (local) reports offline. The last reading came 15 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 October 2026.
Rules and settings
How is Rust Lab (local) configured, and what rules are in force?
Check: gather rate. The name Rust Lab (local) does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
What map is Rust Lab (local) on?
Check: map. Procedural, generated by the game, on Rust Lab (local).
How to join
What do you do to join Rust Lab (local)?
Press F1 in Rust and enter client.connect 81.196.217.210:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.