RustTrain - Private Training Grounds
Online 81.196.159.177:28015 checked 9m ago
Server instruments
last reading Thu 10:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 70 · below 20 is lag, below 10 is badEntities
48 h range 199,456–210,126 · memory 3,936 MBUptime
13 h 12 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:48 UTC2d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 163/500
- 133/100
- 186/225
- 68/700
- 13/200
- 18/1000
Quick answers
from the figures on this pageWipe schedule
What happens on RustTrain - Private Training Grounds when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. 1 hours after the wipe, the crowd peaked on the latest wipe.
How often does RustTrain - Private Training Grounds wipe, and when?
To tell the rhythm of RustTrain - Private Training Grounds, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 2 days 3 hours ago the current world was made.
Tags
Which tags does RustTrain - Private Training Grounds carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from RustTrain - Private Training Grounds. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does RustTrain - Private Training Grounds appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RustTrain - Private Training Grounds: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
Where does RustTrain - Private Training Grounds sit in the rankings?
Player hours over seven days put RustTrain - Private Training Grounds at #9,393, in the top 42% of all ranked servers.
What player count does RustTrain - Private Training Grounds carry?
0 of 10 slots are filled on RustTrain - Private Training Grounds right now. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 21:00 UTC over the last 48 hours.
Server
Which location does RustTrain - Private Training Grounds run from?
No region tag on RustTrain - Private Training Grounds. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 81.196.159.177:28015.
What Rust version is RustTrain - Private Training Grounds on?
Reading: RustTrain - Private Training Grounds, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How does RustTrain - Private Training Grounds perform?
Over the last 48 hours the average was 125 server fps; the floor was 70. Peak entity count: 210,126. Buildings, deployables and all else included. Memory peak: 4,499 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on RustTrain - Private Training Grounds, and is it online?
Reading: online. RustTrain - Private Training Grounds answers right now. Reading: uptime. About 13 hours ago it restarted, on its own count. Uptime for the last 2 full days: 40 of 48 hours, or 83%. Reading: first seen 26 October 2026, recorded by Rust Metrics.
Map and rules
What rules does RustTrain - Private Training Grounds enforce, and what are its settings?
Check: gather rate. The name RustTrain - Private Training Grounds does not state one. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is RustTrain - Private Training Grounds on?
Size 6,000 and seed 1337: the game generates the procedural map on RustTrain - Private Training Grounds from them. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.
Connection
What do you do to join RustTrain - Private Training Grounds?
To join: start Rust, press F1 and type client.connect 81.196.159.177:28015. Or press Launch Rust here and Steam opens the game and connects you.