RUST METRICSFlight deck · live data
Data live Servers11,814 Players72,000 Populated3,646 Fresh wipes 3 h206 Scan5 min
‹ All servers81.166.61.213:28015
Offline Full Queue Fresh wipe Wipe due No query

Golden Hour Test Server

Offline NA 81.166.61.213:28015 checked 1d ago

biweekly wipes vanillamoddedoxidepve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 1 /100

Players now

1% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 2
Rank#7,869top 35% · #1156 in NA
Last wipe27d agobiweekly schedule
Next wipe7d 5hThu 5 Nov, 19:00 UTC FW
Memory–48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5222:0023:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Top 35% of all ranked servers, top 62% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

usual gap6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 4

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 5hFW
  2. WPT 2Tue 10 Nov, 20:38 UTC12d 7h
  3. WPT 3Tue 24 Nov, 20:38 UTC26d 7h
  4. WPT 4Thu 3 Dec, 19:00 UTC35d 5hFW
  5. WPT 5Tue 8 Dec, 20:38 UTC40d 7h

The first 48 hours of its last wipes

Tue 13 OctMon 12 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 20:38 UTC15d ago 1 – running 0
Mon 12 Oct, 17:58 UTC16d ago 1 – 1.1 days 0
Thu 1 Oct, 21:22 UTC FW27d ago 1 halved by day 4 10.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Golden Hour Test Server when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 4 when it didn't.

What wipe timing does Golden Hour Test Server follow?

Its tag guides the prediction: too few of Golden Hour Test Server's wipes are on record to confirm its schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 27 days 19 hours ago. The tags carry an every-two-weeks wipe schedule.

Tags

Which tags does Golden Hour Test Server carry, and what do they mean?

These are the tags Golden Hour Test Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts6 (Group limit): Teams are capped at 6; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): Two-week wipe schedule; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; NA (North America): Its browser listing: North America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Golden Hour Test Server?

On Rust Metrics, Golden Hour Test Server sits in these lists: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Player count

Where does Golden Hour Test Server sit in the rankings?

Player hours over the last seven days put Golden Hour Test Server at #7,869, #1,156 in North America, in the top 35% of all ranked servers.

What player count does Golden Hour Test Server carry?

Reading for Golden Hour Test Server: offline at this moment; last seen 38 hours ago. Seven-day check: 1 players on average. Peak reading: 2. Check: 48-hour peak. 23:00 UTC, 1 players on average.

Operator and location

Where does Golden Hour Test Server sit?

Its NA tag places Golden Hour Test Server in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 81.166.61.213:28015.

What Rust version is Golden Hour Test Server on?

Rust network protocol 2635 and build 168909 on Windows is the build Golden Hour Test Server runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Golden Hour Test Server, and is it online now?

Golden Hour Test Server reports offline. The last reading came 38 hours ago. Uptime for the last 7 full days: 29 of 168 hours, or 17%. Reading: first seen 18 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on Golden Hour Test Server?

No gather rate appears in the name: Golden Hour Test Server. The cap on groups is 6 players. The mode is pve. Note the following: other players are not fought. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.

What map is Golden Hour Test Server on?

Procedural map on Golden Hour Test Server, made by the game's generator.

Join

How do you connect to Golden Hour Test Server?

Check: join. Open Rust, press F1, then enter client.connect 81.166.61.213:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^v,NA,^p,gmrust,cs168909,ts6,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players 100 slots in total.
ts6
Group limit Teams are capped at 6.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.