RUST METRICSFlight deck · live data
Data live Servers11,831 Players94,092 Populated3,830 Fresh wipes 3 h517 Scan5 min
‹ All servers135.148.136.6:60405
Online Full Queue Fresh wipe Wipe due No query

[US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly

Online NA 135.148.136.6:60405 checked 7m ago

biweekly wipes vanillamoddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 19:00 UTC
0 25 50 75 100 PAX 11 /100

Players now

11% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 45 SERVER FPS

Server fps

48 h low 45 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 256,947 ×1000

Entities

48 h range 226,314–257,387 · memory 5,814 MB
1239 ET SINCE RESTART 12:01

Uptime

12 h 1 min since its last restart, at the last reading
7-day average13peak 33
Rank#801top 4% · #120 in NA
Last wipe14d agobiweekly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW
Memory5,814MB48 h peak 29 players
REC 1

Players

AveragePeak
01020304021:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers, top 6% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak40players, last three wipes
crowd held0%else halves by day 10.5

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 22hFW
  2. WPT 2Thu 12 Nov, 17:58 UTC13d 21h
  3. WPT 3Thu 3 Dec, 19:00 UTC34d 22hFW
  4. WPT 4Thu 10 Dec, 17:58 UTC41d 21h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 38, 6 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:58 UTC14d ago 38 – running 7
Thu 1 Oct, 18:02 UTC FW28d ago 43 halved by day 10 14 days 2
Thu 17 Sep, 17:58 UTC42d ago 38 halved by day 11 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly?

At their busiest, its recent wipes drew 40 players on average. Peak crowd on the latest wipe: 6 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 10.5 it fell below half.

How often does [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly wipe, and when?

Wipes on [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly come every 4 weeks on Thursday at 17:58 UTC. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 14 days 2 hours ago. The tags carry an every-two-weeks wipe schedule.

Tag meanings

How should you read the tags on [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts6 (Group limit): Team cap: 6; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^b (Biweekly): Two-week wipe schedule; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): North America is the browser category it sits in from [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly?

These Rust Metrics lists carry [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly: Modded Rust servers, checked live, Rust PvE servers, Rust servers: zombie readings and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Players now: At least 10; Average players: 10+ on average.

Player count

Where does [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly sit in the rankings?

Player hours over the last seven days put [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly at #801, #120 in North America, in the top 4% of all ranked servers.

How full does [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly get?

11 of 100 slots are filled on [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly right now. Seven-day check: 13 players on average. Peak reading: 33. Average at the busiest hour was 28 players, at 03:00 UTC over the last 48 hours.

Server

Which location does [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly run from?

[US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly gives North America as its location, with the NA tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 135.148.136.6:60405.

What Rust version is [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly on?

Reading: [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly?

Over the last 48 hours the average was 64 server fps; the floor was 45. Check: entities. The peak was 257,387, counting buildings, deployables and the rest of the world. Memory peak: 6,691 MB. Expect lag when fps falls and entities climb.

What is the uptime on [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly, and is it online?

[US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly reports online. Status: normal. By its reported uptime, the last restart was roughly 12 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

How is [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly configured, and what rules are in force?

No gather rate appears in the name: [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly. The cap on groups is 6 players. pve, no combat against other players — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly?

From seed 467147874, the game generates the procedural map on [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How can you get onto [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly?

Check: join. Open Rust, press F1, then enter client.connect 135.148.136.6:60405. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://www.goldenhourrust.com/.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^v,NA,^p,gmrust,cs168909,ts6,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players 100 slots in total.
ts6
Group limit Team cap: 6.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

NA
North America North America is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.