RUST METRICSFlight deck · live data
Data live Servers11,826 Players82,123 Populated3,756 Fresh wipes 3 h273 Scan5 min
‹ All servers81.141.14.21:28015
Online Full Queue Fresh wipe Wipe due No query

#RAGS PRODUCTION TEST SERVER

Online 81.141.14.21:28015 checked 18m ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#7,379top 33%
Last wipe14d agono schedule published
Next wipe–too few wipes seen yet
Memory–48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75118:0012:0014:0017:0020:0013:00Wiped Tue 27 Oct, 18:23 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 18:23 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does #RAGS PRODUCTION TEST SERVER wipe?

Its rhythm cannot be told from the wipes of #RAGS PRODUCTION TEST SERVER on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 14 days 4 hours ago.

Tags

How should you read the tags on #RAGS PRODUCTION TEST SERVER?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here from #RAGS PRODUCTION TEST SERVER. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show #RAGS PRODUCTION TEST SERVER?

Rust Metrics lists featuring #RAGS PRODUCTION TEST SERVER: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does #RAGS PRODUCTION TEST SERVER hold among Rust servers?

Ranking for #RAGS PRODUCTION TEST SERVER: #7,379 on seven-day player hours, top 33% of all ranked servers.

What is the population on #RAGS PRODUCTION TEST SERVER?

Current headcount on #RAGS PRODUCTION TEST SERVER: 0 players, 100 slots available. Seven-day check: 1 players on average. Peak reading: 1. The last 48 hours peaked at 19:00 UTC, averaging 1 players at that hour.

Server details

Which location does #RAGS PRODUCTION TEST SERVER run from?

No region tag on #RAGS PRODUCTION TEST SERVER. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 81.141.14.21:28015.

What Rust version is #RAGS PRODUCTION TEST SERVER on?

Rust network protocol 2635 and build 168909 on Windows is the build #RAGS PRODUCTION TEST SERVER runs. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on #RAGS PRODUCTION TEST SERVER, and is it online?

#RAGS PRODUCTION TEST SERVER reports online. Status: normal. Uptime for the last 7 full days: 19 of 168 hours, or 11%. Reading: first seen 21 October 2026, recorded by Rust Metrics.

Map and rules

What rules does #RAGS PRODUCTION TEST SERVER enforce, and what are its settings?

Check: gather rate. The name #RAGS PRODUCTION TEST SERVER does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.

Join

What do you do to join #RAGS PRODUCTION TEST SERVER?

Check: join. Open Rust, press F1, then enter client.connect 81.141.14.21:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players Slots: 100.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.