JayTDZ Test Server
Offline 81.104.202.229:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 18:20 UTC8d ago | 1 | – | running | 1 |
| Sat 17 Oct, 14:00 UTC10d ago | 1 | held half | 2.2 days | 1 |
| Sat 26 Sep, 12:46 UTC31d ago | 1 | held half | 21.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 213/500
- 131/100
- 190/225
- 35/200
- 191/700
- 67/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on JayTDZ Test Server?
An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.
When does JayTDZ Test Server wipe?
No next wipe can be predicted for JayTDZ Test Server, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 8 days ago.
Tag meanings
Which tags does JayTDZ Test Server carry, and what do they mean?
Tags published by JayTDZ Test Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does JayTDZ Test Server appear in Rust Metrics lists and filters?
On Rust Metrics, JayTDZ Test Server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does JayTDZ Test Server sit in the rankings?
Ranking for JayTDZ Test Server: #7,695 on seven-day player hours, top 35% of all ranked servers.
How full does JayTDZ Test Server get?
Reading for JayTDZ Test Server: offline at this moment; last seen 2 days 22 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Server details
What location is JayTDZ Test Server hosted in?
No region comes from JayTDZ Test Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 81.104.202.229:28015.
What Rust version is JayTDZ Test Server on?
Rust network protocol 2635 and build 168909 on Windows is the build JayTDZ Test Server runs. To get in, your game needs the same protocol; Steam applies the update.
Is JayTDZ Test Server up, and how often does it stay up?
JayTDZ Test Server reports offline. The last reading came 2 days 22 hours ago. Reading: 8% uptime over the last 7 full days. It was up 13 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
How is JayTDZ Test Server configured, and what rules are in force?
Check: gather rate. The name JayTDZ Test Server does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is JayTDZ Test Server on?
Check: map. Procedural, generated by the game, on JayTDZ Test Server.
Join
How do you connect to JayTDZ Test Server?
Check: join. Open Rust, press F1, then enter client.connect 81.104.202.229:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.