RUST METRICSFlight deck · live data
Data live Servers11,881 Players95,949 Populated4,100 Fresh wipes 3 h164 Scan5 min
‹ All servers81.104.202.229:28015
Offline Full Queue Fresh wipe Wipe due No query

JayTDZ Test Server

Offline 81.104.202.229:28015 checked 2d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#7,695top 35%
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep29 Sep4 Oct18 Oct23 Oct27 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap11.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 19 OctSat 17 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 18:20 UTC8d ago 1 – running 1
Sat 17 Oct, 14:00 UTC10d ago 1 held half 2.2 days 1
Sat 26 Sep, 12:46 UTC31d ago 1 held half 21.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on JayTDZ Test Server?

An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

When does JayTDZ Test Server wipe?

No next wipe can be predicted for JayTDZ Test Server, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 8 days ago.

Tag meanings

Which tags does JayTDZ Test Server carry, and what do they mean?

Tags published by JayTDZ Test Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does JayTDZ Test Server appear in Rust Metrics lists and filters?

On Rust Metrics, JayTDZ Test Server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does JayTDZ Test Server sit in the rankings?

Ranking for JayTDZ Test Server: #7,695 on seven-day player hours, top 35% of all ranked servers.

How full does JayTDZ Test Server get?

Reading for JayTDZ Test Server: offline at this moment; last seen 2 days 22 hours ago. Seven-day check: 1 players on average. Peak reading: 1.

Server details

What location is JayTDZ Test Server hosted in?

No region comes from JayTDZ Test Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 81.104.202.229:28015.

What Rust version is JayTDZ Test Server on?

Rust network protocol 2635 and build 168909 on Windows is the build JayTDZ Test Server runs. To get in, your game needs the same protocol; Steam applies the update.

Is JayTDZ Test Server up, and how often does it stay up?

JayTDZ Test Server reports offline. The last reading came 2 days 22 hours ago. Reading: 8% uptime over the last 7 full days. It was up 13 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

How is JayTDZ Test Server configured, and what rules are in force?

Check: gather rate. The name JayTDZ Test Server does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is JayTDZ Test Server on?

Check: map. Procedural, generated by the game, on JayTDZ Test Server.

Join

How do you connect to JayTDZ Test Server?

Check: join. Open Rust, press F1, then enter client.connect 81.104.202.229:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.