Creative / Build
Offline 81.100.80.248:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 5/101
- 0/25
- 127/999
- 211/999
- 58/150
- 24/100
Quick answers
from the figures on this pageWipe schedule
When does Creative / Build wipe?
The rhythm of Creative / Build's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 39 days 5 hours ago the current world was made.
Tags
Which tags does Creative / Build carry, and what do they mean?
Tags published by Creative / Build, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Game build reading: 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Creative / Build appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Creative / Build: Build and creative servers, Rust community servers: live readings and Rust creative servers. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does Creative / Build hold among Rust servers?
Player hours over seven days put Creative / Build at #13,255, in the top – of all ranked servers.
How full does Creative / Build get?
Reading for Creative / Build: offline at this moment; last seen 39 days 3 hours ago.
Server
Which location does Creative / Build run from?
No region comes from Creative / Build. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 81.100.80.248:28015.
What Rust version is Creative / Build on?
Rust network protocol 2633 and build 164530 on Windows is the build Creative / Build runs. Matching protocol is required to join. Let Steam update your game.
How reliable is Creative / Build, and is it online now?
Creative / Build reports offline. The last reading came 39 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 19 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on Creative / Build?
Check: gather rate. The name Creative / Build does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Community server. VAC is on. That is Valve's anti-cheat.
Which map is live on Creative / Build?
Check: map. Procedural, generated by the game, on Creative / Build.
Join
How do you connect to Creative / Build?
Press F1 in Rust and enter client.connect 81.100.80.248:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.