RUST METRICSFlight deck · live data
Data live Servers11,593 Players39,661 Populated2,860 Fresh wipes 3 h129 Scan5 min
‹ All servers81.100.154.125:28315
Offline Full Queue Fresh wipe Wipe due No query

Twofish Oxide Staging Test Server

Offline 81.100.154.125:28315 checked 28d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,330top 69%
Last wipe28d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does Twofish Oxide Staging Test Server wipe?

The rhythm of Twofish Oxide Staging Test Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 28 days 16 hours ago.

Lists and filters

How should you read the tags on Twofish Oxide Staging Test Server?

These are the tags Twofish Oxide Staging Test Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166490 (Build): The server runs game build 166490; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Twofish Oxide Staging Test Server?

These Rust Metrics lists carry Twofish Oxide Staging Test Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does Twofish Oxide Staging Test Server hold among Rust servers?

Player hours over seven days put Twofish Oxide Staging Test Server at #16,330, in the top 69% of all ranked servers.

How full does Twofish Oxide Staging Test Server get?

Status for Twofish Oxide Staging Test Server: offline. Last seen 28 days 13 hours ago.

Operator and location

Which location does Twofish Oxide Staging Test Server run from?

No region comes from Twofish Oxide Staging Test Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 81.100.154.125:28315.

What Rust version is Twofish Oxide Staging Test Server on?

Reading: Twofish Oxide Staging Test Server, Rust network protocol 2634 and build 166490, Windows. Matching protocol is required to join. Let Steam update your game.

How reliable is Twofish Oxide Staging Test Server, and is it online now?

Reading: offline. Twofish Oxide Staging Test Server last answered 28 days 13 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 1 October 2026.

Map and rules

How is Twofish Oxide Staging Test Server configured, and what rules are in force?

Reading the name gives no gather rate for Twofish Oxide Staging Test Server. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

What map is Twofish Oxide Staging Test Server on?

Procedural map on Twofish Oxide Staging Test Server, made by the game's generator.

How to join

What do you do to join Twofish Oxide Staging Test Server?

To join: start Rust, press F1 and type client.connect 81.100.154.125:28315. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166490,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players The server holds 10 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166490
Build The server runs game build 166490.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.