Twofish Oxide Test Server
Offline 81.100.154.125:28215 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 172/500
- 135/100
- 75/700
- 19/200
- 27/1000
- 251/700
Quick answers
from the figures on this pageWipe timing
What wipe timing does Twofish Oxide Test Server follow?
The rhythm of Twofish Oxide Test Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 22 days 18 hours ago the current world was made.
Tags
How should you read the tags on Twofish Oxide Test Server?
These are the tags Twofish Oxide Test Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): The server runs game build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Twofish Oxide Test Server appear in Rust Metrics lists and filters?
On Rust Metrics, Twofish Oxide Test Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Twofish Oxide Test Server sit in the rankings?
Ranking for Twofish Oxide Test Server: #15,848 on seven-day player hours, top 72% of all ranked servers.
How full does Twofish Oxide Test Server get?
Status for Twofish Oxide Test Server: offline. Last seen 20 days 22 hours ago.
Server
Where does Twofish Oxide Test Server sit?
Reading: location. Twofish Oxide Test Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 81.100.154.125:28215.
What Rust version is Twofish Oxide Test Server on?
Rust network protocol 2633 and build 165217 on Windows is the build Twofish Oxide Test Server runs. Check: protocol. To join, your game must match; Steam handles the update.
Is Twofish Oxide Test Server up, and how often does it stay up?
Reading: offline. Twofish Oxide Test Server last answered 20 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 6 October 2026.
Rules and settings
What settings and rules apply on Twofish Oxide Test Server?
Check: gather rate. The name Twofish Oxide Test Server does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Twofish Oxide Test Server?
The game generates a procedural map for Twofish Oxide Test Server.
How to join
What do you do to join Twofish Oxide Test Server?
Check: join. Open Rust, press F1, then enter client.connect 81.100.154.125:28215. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.