Rust Test Server
Offline 80.78.243.203:28015 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 109/500
- 131/100
- 113/225
- 44/700
- 6/200
- 22/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Rust Test Server follow?
To tell the rhythm of Rust Test Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 16 days 6 hours ago the current world was made.
Lists and filters
Which tags does Rust Test Server carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp150 (Max players): 150 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Game build reading: 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from Rust Test Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Rust Test Server appear in Rust Metrics lists and filters?
On Rust Metrics, Rust Test Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Rust Test Server hold among Rust servers?
Ranking for Rust Test Server: #15,627 on seven-day player hours, top 71% of all ranked servers.
What player count does Rust Test Server carry?
Reading for Rust Test Server: offline at this moment; last seen 16 days 5 hours ago.
Operator and location
Where does Rust Test Server sit?
No region comes from Rust Test Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 80.78.243.203:28015.
What Rust version is Rust Test Server on?
Rust network protocol 2634 and build 167398 on Linux is the build Rust Test Server runs. Check: protocol. To join, your game must match; Steam handles the update.
Is Rust Test Server up, and how often does it stay up?
Reading: offline. Rust Test Server last answered 16 days 5 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 12 October 2026.
Settings and map
What settings and rules apply on Rust Test Server?
No gather rate appears in the name: Rust Test Server. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on Rust Test Server?
Check: map. Procedural, generated by the game, on Rust Test Server.
Join
What do you do to join Rust Test Server?
Press F1 in Rust and enter client.connect 80.78.243.203:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.