Rusty Balls
Offline 80.76.58.45:28015 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 92/500
- 127/100
- 106/225
- 31/200
- 91/700
- 28/1000
Quick answers
from the figures on this pageReset cycle
How often does Rusty Balls wipe, and when?
The rhythm of Rusty Balls's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 37 days 11 hours ago.
Lists and filters
Which tags does Rusty Balls carry, and what do they mean?
These are the tags Rusty Balls publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Game build reading: 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Rusty Balls?
These Rust Metrics lists carry Rusty Balls: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Rusty Balls sit in the rankings?
Ranking for Rusty Balls: #13,316 on seven-day player hours, top – of all ranked servers.
How full does Rusty Balls get?
Reading for Rusty Balls: offline at this moment; last seen 37 days 11 hours ago.
Server details
What location is Rusty Balls hosted in?
No region comes from Rusty Balls. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 80.76.58.45:28015.
What Rust version is Rusty Balls on?
Reading: Rusty Balls, Rust network protocol 2633 and build 164530, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Rusty Balls, and is it online?
Reading: offline. Rusty Balls last answered 37 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 20 September 2026.
Settings and map
What rules does Rusty Balls enforce, and what are its settings?
Reading the name gives no gather rate for Rusty Balls. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is Rusty Balls on?
The game generates a procedural map for Rusty Balls.
How to join
What do you do to join Rusty Balls?
Check: join. Open Rust, press F1, then enter client.connect 80.76.58.45:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.