RUST METRICSFlight deck · live data
Data live Servers11,711 Players67,607 Populated3,578 Fresh wipes 3 h107 Scan5 min
‹ All servers80.7.146.80:28015
Offline Full Queue Fresh wipe Wipe due No query

My Custom Rust Server

Offline 80.7.146.80:28015 checked 17d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,094top 64%
Last wipe17d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep29 Sep4 Oct8 Oct13 Oct17 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctFri 9 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 19:27 UTC17d ago 1 – running 1
Fri 9 Oct, 12:34 UTC18d ago 1 – 1.3 days 1
Thu 8 Oct, 16:42 UTC19d ago 1 – 0.8 days 1
Sun 4 Oct, 18:49 UTC23d ago 1 – 3.9 days 1
Sun 4 Oct, 09:38 UTC24d ago 1 – 0.4 days 1
Wed 30 Sep, 18:44 UTC27d ago 1 – 3.6 days 1
Wed 30 Sep, 10:11 UTC28d ago 1 – 0.4 days 1
Tue 29 Sep, 18:51 UTC28d ago 1 – 0.6 days 1
Tue 29 Sep, 10:10 UTC29d ago 1 – 0.4 days 1
Mon 28 Sep, 19:35 UTC29d ago 1 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on My Custom Rust Server?

The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

How often does My Custom Rust Server wipe, and when?

No next wipe can be predicted for My Custom Rust Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 17 days 16 hours ago.

Lists and filters

Which tags does My Custom Rust Server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167231 (Build): Build 167231; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from My Custom Rust Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does My Custom Rust Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry My Custom Rust Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does My Custom Rust Server hold among Rust servers?

Ranking for My Custom Rust Server: #14,094 on seven-day player hours, top 64% of all ranked servers.

What is the population on My Custom Rust Server?

Reading for My Custom Rust Server: offline at this moment; last seen 17 days 15 hours ago.

Operator and location

Where does My Custom Rust Server sit?

No region comes from My Custom Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 80.7.146.80:28015.

What Rust version is My Custom Rust Server on?

Reading: My Custom Rust Server, Rust network protocol 2634 and build 167231, Windows. Matching protocol is required to join. Let Steam update your game.

How reliable is My Custom Rust Server, and is it online now?

My Custom Rust Server reports offline. The last reading came 17 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 25 September 2026.

Settings and map

What rules does My Custom Rust Server enforce, and what are its settings?

Check: gather rate. The name My Custom Rust Server does not state one. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Join

How do you connect to My Custom Rust Server?

Press F1 in Rust and enter client.connect 80.7.146.80:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167231
Build Build 167231.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.