Olo testing
Offline 80.57.92.220:25565 checked 17d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 20 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:34 UTC FW26d ago | 2 | – | running | 1 |
| Sun 27 Sep, 11:18 UTC30d ago | 2 | held half | 4.3 days | 1 |
| Sat 26 Sep, 15:27 UTC31d ago | 2 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 213/500
- 131/100
- 190/225
- 35/200
- 191/700
- 67/1000
Quick answers
from the figures on this pageWipe timing
What happens on Olo testing when wipe day comes?
The busiest point of its recent wipes drew 2 players on average. 20 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.
How often does Olo testing wipe, and when?
There is no next wipe to predict: Olo testing wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 26 days ago the current world was made.
Lists and filters
Which tags does Olo testing carry, and what do they mean?
Tags published by Olo testing, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166586 (Build): Build 166586; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Olo testing appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Olo testing: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Olo testing sit in the rankings?
Player hours over seven days put Olo testing at #15,849, in the top 72% of all ranked servers.
How full does Olo testing get?
Status for Olo testing: offline. Last seen 17 days 21 hours ago.
Operator and location
Which location does Olo testing run from?
Reading: location. Olo testing gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 80.57.92.220:25565.
What Rust version is Olo testing on?
Rust network protocol 2634 and build 166586 on Windows is the build Olo testing runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Olo testing, and is it online now?
Olo testing reports offline. The last reading came 17 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 26 September 2026.
Settings and map
What rules does Olo testing enforce, and what are its settings?
Reading the name gives no gather rate for Olo testing. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Olo testing?
Check: map. Procedural, generated by the game, on Olo testing.
Connection
How do you connect to Olo testing?
Press F1 in Rust and enter client.connect 80.57.92.220:25565. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.