RustLocalControl
Offline 80.55.38.89:28025 checked 23h ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 08:06 UTC22d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageReset cycle
What happens on RustLocalControl when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.
When does RustLocalControl wipe?
The rhythm of RustLocalControl's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 22 days 11 hours ago.
Lists and filters
Which tags does RustLocalControl carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from RustLocalControl. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does RustLocalControl appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RustLocalControl: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does RustLocalControl hold among Rust servers?
Ranking for RustLocalControl: #6,819 on seven-day player hours, top 31% of all ranked servers.
How full does RustLocalControl get?
RustLocalControl is not responding; status offline, last seen 23 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Check: 48-hour peak. 18:00 UTC, 1 players on average.
Server details
Where does RustLocalControl sit?
No region tag on RustLocalControl. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 80.55.38.89:28025.
What Rust version is RustLocalControl on?
Rust network protocol 2635 and build 168909 on Linux is the build RustLocalControl runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on RustLocalControl, and is it online?
RustLocalControl reports offline. The last reading came 23 hours ago. Uptime for the last 7 full days: 27 of 168 hours, or 16%. Reading: first seen 6 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on RustLocalControl?
Reading the name gives no gather rate for RustLocalControl. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is off.
What map is RustLocalControl on?
Check: map. Procedural, generated by the game, on RustLocalControl.
How to join
What do you do to join RustLocalControl?
To join: start Rust, press F1 and type client.connect 80.55.38.89:28025. Or press Launch Rust here and Steam opens the game and connects you.