A_Rust_Server
Offline 80.47.3.169:25015 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 52/500
- 121/100
- 51/225
- 55/700
- 12/200
- 8/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does A_Rust_Server follow?
Its rhythm cannot be told from the wipes of A_Rust_Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 27 days 8 hours ago the current world was made.
Lists and filters
How should you read the tags on A_Rust_Server?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from A_Rust_Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does A_Rust_Server appear in Rust Metrics lists and filters?
On Rust Metrics, A_Rust_Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does A_Rust_Server hold among Rust servers?
Player hours over seven days put A_Rust_Server at #15,905, in the top 70% of all ranked servers.
What player count does A_Rust_Server carry?
Reading for A_Rust_Server: offline at this moment; last seen 26 days 8 hours ago.
Server
Where does A_Rust_Server sit?
No region comes from A_Rust_Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 80.47.3.169:25015.
What Rust version is A_Rust_Server on?
Version check: Rust network protocol 2633 and build 165217 on Linux, run by A_Rust_Server. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on A_Rust_Server, and is it online?
Check: connection. A_Rust_Server is offline at this moment. Last contact was 26 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 1 October 2026.
Settings and map
What settings and rules apply on A_Rust_Server?
Check: gather rate. The name A_Rust_Server does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is A_Rust_Server on?
Size 3,000 and seed 1: the game generates the procedural map on A_Rust_Server from them. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How can you get onto A_Rust_Server?
To join: start Rust, press F1 and type client.connect 80.47.3.169:25015. Or press Launch Rust here and Steam opens the game and connects you. https://egnetwork.ru/ is where its website sits.
