A_Rust_Server
Offline 80.47.3.169:20087 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 138/500
- 129/100
- 148/225
- 116/700
- 34/200
- 35/1000
Quick answers
from the figures on this pageWipe timing
When does A_Rust_Server wipe?
The rhythm of A_Rust_Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 2 days 3 hours ago the current world was made.
Lists and filters
Which tags does A_Rust_Server carry, and what do they mean?
Tags published by A_Rust_Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show A_Rust_Server?
These Rust Metrics lists carry A_Rust_Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Player count
What position does A_Rust_Server hold among Rust servers?
Ranking for A_Rust_Server: #10,897 on seven-day player hours, top 49% of all ranked servers.
What player count does A_Rust_Server carry?
A_Rust_Server is not responding; status offline, last seen 2 days ago. Seven-day check: 1 players on average. Peak reading: 1.
Server
Where does A_Rust_Server sit?
No region tag on A_Rust_Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 80.47.3.169:20087.
What Rust version is A_Rust_Server on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by A_Rust_Server. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on A_Rust_Server, and is it online?
Check: connection. A_Rust_Server is offline at this moment. Last contact was 2 days ago. Reading: 0% uptime over the last 1 full day. It was up 0 of 24 hours. Reading: first seen 26 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on A_Rust_Server?
Reading the name gives no gather rate for A_Rust_Server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
What map is A_Rust_Server on?
From seed 1, the game generates the procedural map on A_Rust_Server. Its size is 3,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How can you get onto A_Rust_Server?
To join: start Rust, press F1 and type client.connect 80.47.3.169:20087. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://egnetwork.ru/.
