RUST METRICSFlight deck · live data
Data live Servers11,810 Players83,965 Populated3,630 Fresh wipes 3 h345 Scan5 min
‹ All servers80.242.59.83:28915
Offline Full Queue Fresh wipe Wipe due No query

Cobalt CI

Offline 80.242.59.83:28915 checked 6d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 0 /500

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,268top 68%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 05:09 UTC6d ago 0 – running 0
Thu 22 Oct, 06:03 UTC7d ago 0 – 1 days 0
Wed 21 Oct, 22:34 UTC7d ago 0 – 0.3 days 0
Tue 20 Oct, 23:49 UTC8d ago 0 – 0.9 days 0
Mon 19 Oct, 21:39 UTC10d ago 0 – 1.1 days 0
Sun 18 Oct, 22:34 UTC10d ago 0 – 1 days 0
Thu 15 Oct, 17:04 UTC14d ago 0 – 3.2 days 0
Wed 14 Oct, 10:48 UTC15d ago 0 – 1.3 days 0
Thu 8 Oct, 17:44 UTC21d ago 0 – 5.7 days 0
Tue 6 Oct, 13:58 UTC23d ago 0 – 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Cobalt CI?

The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.

When does Cobalt CI wipe?

No next wipe can be predicted for Cobalt CI, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 6 days 16 hours ago.

Lists and filters

How should you read the tags on Cobalt CI?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here from Cobalt CI. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Cobalt CI appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Cobalt CI: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Occupancy

What position does Cobalt CI hold among Rust servers?

Player hours over seven days put Cobalt CI at #15,268, in the top 68% of all ranked servers.

What is the population on Cobalt CI?

Status for Cobalt CI: offline. Last seen 6 days 16 hours ago. Seven-day reading: 0 players on average.

Operator and location

What location is Cobalt CI hosted in?

No region tag on Cobalt CI. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 80.242.59.83:28915.

What Rust version is Cobalt CI on?

Reading: Cobalt CI, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.

Is Cobalt CI up, and how often does it stay up?

Cobalt CI reports offline. The last reading came 6 days 16 hours ago. Reading: 1% uptime over the last 7 full days. It was up 2 of 168 hours. Reading: first seen 29 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on Cobalt CI?

No gather rate appears in the name: Cobalt CI. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is off.

How to join

How do you connect to Cobalt CI?

Check: join. Open Rust, press F1, then enter client.connect 80.242.59.83:28915. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp500
Max players The server holds 500 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.