RUST METRICSFlight deck · live data
Data live Servers11,876 Players95,829 Populated4,104 Fresh wipes 3 h154 Scan5 min
‹ All servers80.242.59.110:10000
Online Full Queue Fresh wipe Wipe due No query

Magic Dev

Online 80.242.59.110:10000 checked 14m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Tue 17:00 UTC
0 50 100 150 200 PAX 1 /200

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 48 SERVER FPS

Server fps

48 h low 45 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 99,083 ×1000

Entities

48 h range 96,551–99,307 · memory 3,104 MB
1239 ET SINCE RESTART 2D 23H

Uptime

2 days 23 hours since its last restart, at the last reading
7-day average0peak 2
Rank#7,014top 32%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Memory3,104MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5219:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctThu 22 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 41 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 17:42 UTC3d ago 2 – running 0
Fri 23 Oct, 13:45 UTC4d ago 1 – 1.2 days 0
Thu 22 Oct, 16:27 UTC5d ago 1 – 0.9 days 0
Wed 14 Oct, 07:28 UTC13d ago 5+1 queue halved by day 3 8.4 days 0
Tue 13 Oct, 11:55 UTC14d ago 2 – 0.8 days 0
Fri 9 Oct, 13:43 UTC18d ago 1 halved by day 1 3.9 days 0
Wed 23 Sep, 15:17 UTC34d ago 1 halved by day 1 15.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Magic Dev?

An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 41 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 2 it fell below half.

When does Magic Dev wipe?

No next wipe can be predicted for Magic Dev, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 3 days 1 hours ago.

Lists and filters

Which tags does Magic Dev carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp200 (Max players): Slots: 200; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; jp0 (Custom tag): A plugin or the owner set this tag; Rust does not ship it from Magic Dev. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Magic Dev?

On Rust Metrics, Magic Dev sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

Where does Magic Dev sit in the rankings?

Player hours over seven days put Magic Dev at #7,014, in the top 32% of all ranked servers.

What player count does Magic Dev carry?

Current headcount on Magic Dev: 1 players, 200 slots available. Check: players over seven days. Average 0, peak 2. Average at the busiest hour was 1 players, at 10:00 UTC over the last 48 hours.

Server

What location is Magic Dev hosted in?

No region comes from Magic Dev. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 80.242.59.110:10000.

What Rust version is Magic Dev on?

Rust network protocol 2635 and build 168909 on Windows is the build Magic Dev runs. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for Magic Dev?

Check: fps. Average 48 server fps over the last 48 hours, low of 45. Within range. Peak entity count: 99,307. Buildings, deployables and all else included. Reading: 3,181 MB of memory at the highest. Expect lag when fps falls and entities climb.

How reliable is Magic Dev, and is it online now?

Magic Dev reports online. Status: normal. Reading: uptime. About 2 days 23 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What rules does Magic Dev enforce, and what are its settings?

Check: gather rate. The name Magic Dev does not state one. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

What map is Magic Dev on?

From seed 1886581633, the game generates the procedural map on Magic Dev. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Baйп был 1ч нaзaд.

Join

What do you do to join Magic Dev?

Press F1 in Rust and enter client.connect 80.242.59.110:10000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp200,ptrak,jp0,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp200
Max players Slots: 200.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Other

jp0
Custom tag A plugin or the owner set this tag; Rust does not ship it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.