Magic Dev
Online 80.242.59.110:10000 checked 14m ago
Server instruments
last reading Tue 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 45 · below 20 is lag, below 10 is badEntities
48 h range 96,551–99,307 · memory 3,104 MBUptime
2 days 23 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 41 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 17:42 UTC3d ago | 2 | – | running | 0 |
| Fri 23 Oct, 13:45 UTC4d ago | 1 | – | 1.2 days | 0 |
| Thu 22 Oct, 16:27 UTC5d ago | 1 | – | 0.9 days | 0 |
| Wed 14 Oct, 07:28 UTC13d ago | 5+1 queue | halved by day 3 | 8.4 days | 0 |
| Tue 13 Oct, 11:55 UTC14d ago | 2 | – | 0.8 days | 0 |
| Fri 9 Oct, 13:43 UTC18d ago | 1 | halved by day 1 | 3.9 days | 0 |
| Wed 23 Sep, 15:17 UTC34d ago | 1 | halved by day 1 | 15.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 209/500
- 129/100
- 187/225
- 32/200
- 196/700
- 61/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Magic Dev?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 41 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 2 it fell below half.
When does Magic Dev wipe?
No next wipe can be predicted for Magic Dev, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 3 days 1 hours ago.
Lists and filters
Which tags does Magic Dev carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp200 (Max players): Slots: 200; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; jp0 (Custom tag): A plugin or the owner set this tag; Rust does not ship it from Magic Dev. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Magic Dev?
On Rust Metrics, Magic Dev sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does Magic Dev sit in the rankings?
Player hours over seven days put Magic Dev at #7,014, in the top 32% of all ranked servers.
What player count does Magic Dev carry?
Current headcount on Magic Dev: 1 players, 200 slots available. Check: players over seven days. Average 0, peak 2. Average at the busiest hour was 1 players, at 10:00 UTC over the last 48 hours.
Server
What location is Magic Dev hosted in?
No region comes from Magic Dev. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 80.242.59.110:10000.
What Rust version is Magic Dev on?
Rust network protocol 2635 and build 168909 on Windows is the build Magic Dev runs. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for Magic Dev?
Check: fps. Average 48 server fps over the last 48 hours, low of 45. Within range. Peak entity count: 99,307. Buildings, deployables and all else included. Reading: 3,181 MB of memory at the highest. Expect lag when fps falls and entities climb.
How reliable is Magic Dev, and is it online now?
Magic Dev reports online. Status: normal. Reading: uptime. About 2 days 23 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What rules does Magic Dev enforce, and what are its settings?
Check: gather rate. The name Magic Dev does not state one. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is Magic Dev on?
From seed 1886581633, the game generates the procedural map on Magic Dev. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Baйп был 1ч нaзaд.
Join
What do you do to join Magic Dev?
Press F1 in Rust and enter client.connect 80.242.59.110:10000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.