wYw
Offline 80.234.28.241:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 62/500
- 134/100
- 62/225
- 28/700
- 5/200
- 9/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does wYw follow?
Its rhythm cannot be told from the wipes of wYw on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 39 days 4 hours ago the current world was made.
Tag meanings
Which tags does wYw carry, and what do they mean?
These are the tags wYw publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Game build reading: 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show wYw?
These Rust Metrics lists carry wYw: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does wYw sit in the rankings?
Player hours over seven days put wYw at #13,817, in the top – of all ranked servers.
What is the population on wYw?
wYw is not responding; status offline, last seen 39 days ago.
Operator and location
Which location does wYw run from?
No region comes from wYw. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 80.234.28.241:28015.
What Rust version is wYw on?
Rust network protocol 2633 and build 164530 on Windows is the build wYw runs. To get in, your game needs the same protocol; Steam applies the update.
Is wYw up, and how often does it stay up?
wYw reports offline. The last reading came 39 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 19 September 2026.
Rules and settings
What rules does wYw enforce, and what are its settings?
Reading the name gives no gather rate for wYw. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is wYw on?
The game generates a procedural map for wYw.
Join
How do you connect to wYw?
Press F1 in Rust and enter client.connect 80.234.28.241:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.