OldHabbitsDK
Online 80.209.114.142:28015 checked 10m ago
Server instruments
last reading Wed 12:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 21 · below 20 is lag, below 10 is badEntities
48 h range 135,811–138,759 · memory 4,262 MBUptime
5 days 3 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 11:15 UTC20d ago | 0 | – | running | 0 |
| Mon 21 Sep, 06:35 UTC37d ago | 1 | halved by day 4 | 17.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 194/500
- 129/100
- 181/225
- 136/700
- 18/200
- 50/1000
Quick answers
from the figures on this pageWipe timing
What happens on OldHabbitsDK when wipe day comes?
The busiest point of its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 4 it fell below half.
What wipe timing does OldHabbitsDK follow?
Its rhythm cannot be told from the wipes of OldHabbitsDK on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 20 days 2 hours ago.
Lists and filters
How should you read the tags on OldHabbitsDK?
Tags published by OldHabbitsDK, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show OldHabbitsDK?
These Rust Metrics lists carry OldHabbitsDK: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does OldHabbitsDK hold among Rust servers?
Player hours over seven days put OldHabbitsDK at #7,128, in the top 32% of all ranked servers.
What player count does OldHabbitsDK carry?
0 of 100 slots are filled on OldHabbitsDK right now. Seven-day check: 0 players on average. Peak reading: 2.
Operator and location
Where does OldHabbitsDK sit?
No region tag on OldHabbitsDK. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 80.209.114.142:28015.
What Rust version is OldHabbitsDK on?
Reading: OldHabbitsDK, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is performance on OldHabbitsDK within range?
Over the last 48 hours the average was 34 server fps; the floor was 21. Reading: 138,759 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 5,217 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is OldHabbitsDK, and is it online now?
Check: connection. OldHabbitsDK is online at this moment. Reading: uptime. About 5 days 3 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 20 September 2026.
Settings and map
How is OldHabbitsDK configured, and what rules are in force?
Reading the name gives no gather rate for OldHabbitsDK. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on OldHabbitsDK?
From seed 648398478, the game generates the procedural map on OldHabbitsDK. Its size is 5,000. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How can you get onto OldHabbitsDK?
Press F1 in Rust and enter client.connect 80.209.114.142:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.