TroubleChute
Offline 80.208.67.168:28015 checked 43d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 32/500
- 132/100
- 30/225
- 24/700
- 5/200
- 4/1000
Quick answers
from the figures on this pageWipe timing
How often does TroubleChute wipe, and when?
Its rhythm cannot be told from the wipes of TroubleChute on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 43 days 10 hours ago the current world was made.
Lists and filters
How should you read the tags on TroubleChute?
Tags published by TroubleChute, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): The server runs game build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does TroubleChute appear in Rust Metrics lists and filters?
These Rust Metrics lists carry TroubleChute: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
Where does TroubleChute sit in the rankings?
Ranking for TroubleChute: #13,263 on seven-day player hours, top – of all ranked servers.
What player count does TroubleChute carry?
Status for TroubleChute: offline. Last seen 43 days 7 hours ago.
Server
Where does TroubleChute sit?
No region tag on TroubleChute. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 80.208.67.168:28015.
What Rust version is TroubleChute on?
Reading: TroubleChute, Rust network protocol 2633 and build 163794, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is TroubleChute up, and how often does it stay up?
Check: connection. TroubleChute is offline at this moment. Last contact was 43 days 7 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 15 September 2026.
Settings and map
What rules does TroubleChute enforce, and what are its settings?
Check: gather rate. The name TroubleChute does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on TroubleChute?
Check: map. Procedural, generated by the game, on TroubleChute.
Join
How do you connect to TroubleChute?
Check: join. Open Rust, press F1, then enter client.connect 80.208.67.168:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.