Realistic RUST
Offline EU 80.187.86.179:28015 checked 45d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/50
- 2/200
- 3/200
- 0/20
- 0/100
- 1/100
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Realistic RUST follow?
Its rhythm cannot be told from the wipes of Realistic RUST on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 54 days 15 hours ago the current world was made.
Lists and filters
Which tags does Realistic RUST carry, and what do they mean?
These are the tags Realistic RUST publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Game build reading: 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^k (Build server): Design bases and practise building; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): The server browser files it under Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Realistic RUST appear in Rust Metrics lists and filters?
On Rust Metrics, Realistic RUST sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live, Build and creative servers and Rust PvE servers. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Realistic RUST hold among Rust servers?
Top – of all ranked servers: Realistic RUST takes #15,150 on seven-day player hours and #2,501 in Europe.
What is the population on Realistic RUST?
Status for Realistic RUST: offline. Last seen 45 days 6 hours ago.
Operator and location
Which location does Realistic RUST run from?
Its EU tag places Realistic RUST in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 80.187.86.179:28015.
What Rust version is Realistic RUST on?
Rust network protocol 2633 and build 163794 on Windows is the build Realistic RUST runs. Matching protocol is required to join. Let Steam update your game.
Is Realistic RUST up, and how often does it stay up?
Check: connection. Realistic RUST is offline at this moment. Last contact was 45 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
How is Realistic RUST configured, and what rules are in force?
No gather rate appears in the name: Realistic RUST. 8 players per group, the default value. build & creative, no gathering; sandbox building instead — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Join
How can you get onto Realistic RUST?
Check: join. Open Rust, press F1, then enter client.connect 80.187.86.179:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.