RUST METRICSFlight deck · live data
Data live Servers11,842 Players65,813 Populated3,613 Fresh wipes 3 h128 Scan5 min
‹ All servers80.187.82.85:28015
Offline Full Queue Fresh wipe Wipe due No query

Realistic RUST

Offline EU 80.187.82.85:28015 checked 43d ago

moddedoxidepve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,143#2503 in EU
Last wipe53d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
No rank history yet.
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Realistic RUST follow?

To tell the rhythm of Realistic RUST, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 53 days 9 hours ago the current world was made.

Tags

Which tags does Realistic RUST carry, and what do they mean?

Tags published by Realistic RUST, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Game build reading: 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^k (Build server): Builds: a place to practise and design bases; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; EU (Europe): The server browser files it under Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Realistic RUST?

On Rust Metrics, Realistic RUST sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live, Build and creative servers and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does Realistic RUST sit in the rankings?

Player hours over the last seven days put Realistic RUST at #15,143, #2,503 in Europe, in the top – of all ranked servers.

What is the population on Realistic RUST?

Realistic RUST is not responding; status offline, last seen 43 days 23 hours ago.

Server details

What location is Realistic RUST hosted in?

Reading: location. The EU tag puts Realistic RUST in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 80.187.82.85:28015.

What Rust version is Realistic RUST on?

Reading: Realistic RUST, Rust network protocol 2633 and build 163794, Windows. Matching protocol is required to join. Let Steam update your game.

Is Realistic RUST up, and how often does it stay up?

Check: connection. Realistic RUST is offline at this moment. Last contact was 43 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What settings and rules apply on Realistic RUST?

Check: gather rate. The name Realistic RUST does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is build & creative. Note the following: building sandbox, with gathering removed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Connection

What do you do to join Realistic RUST?

Check: join. Open Rust, press F1, then enter client.connect 80.187.82.85:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,^k,EU,^p,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players Slots: 100.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Protocol 2633: join only on the same game version.
cs163794
Build Game build reading: 163794.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Gameplay

^k
Build server Builds: a place to practise and design bases.
^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.