Local Test
Offline 80.187.74.12:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 155/500
- 123/100
- 182/225
- 95/700
- 5/200
- 40/1000
Quick answers
from the figures on this pageWipe timing
How often does Local Test wipe, and when?
The rhythm of Local Test's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 39 days 22 hours ago the current world was made.
Lists and filters
How should you read the tags on Local Test?
These are the tags Local Test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Game build reading: 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Local Test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Local Test: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
Where does Local Test sit in the rankings?
Ranking for Local Test: #15,382 on seven-day player hours, top – of all ranked servers.
How full does Local Test get?
Local Test is not responding; status offline, last seen 39 days 19 hours ago.
Server details
Where does Local Test sit?
No region tag on Local Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 80.187.74.12:28015.
What Rust version is Local Test on?
Reading: Local Test, Rust network protocol 2633 and build 164530, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Local Test, and is it online?
Local Test reports offline. The last reading came 39 days 19 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 18 September 2026, recorded by Rust Metrics.
Map and rules
What rules does Local Test enforce, and what are its settings?
Reading the name gives no gather rate for Local Test. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
What map is Local Test on?
The game generates a procedural map for Local Test.
Join
How do you connect to Local Test?
To join: start Rust, press F1 and type client.connect 80.187.74.12:28015. Or press Launch Rust here and Steam opens the game and connects you.