Realistic RUST
Offline EU 80.187.127.99:28015 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
1% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/50
- 1/200
- 1/200
- 0/20
- 1/100
- 1/100
Quick answers
from the figures on this pageReset cycle
How often does Realistic RUST wipe, and when?
To tell the rhythm of Realistic RUST, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 26 days ago the current world was made.
Tags
Which tags does Realistic RUST carry, and what do they mean?
Tags published by Realistic RUST, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): The server runs game build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^k (Build server): Check: mode. Builds, for practising and designing bases; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; EU (Europe): Its browser listing: Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Realistic RUST?
Rust Metrics lists featuring Realistic RUST: EU Rust servers, checked, Modded Rust servers, checked live, Build and creative servers and Rust PvE servers. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Realistic RUST hold among Rust servers?
Player hours over the last seven days put Realistic RUST at #15,516, #2,454 in Europe, in the top 68% of all ranked servers.
How full does Realistic RUST get?
Status for Realistic RUST: offline. Last seen 26 days ago.
Operator and location
What location is Realistic RUST hosted in?
Its EU tag places Realistic RUST in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 80.187.127.99:28015.
What Rust version is Realistic RUST on?
Reading: Realistic RUST, Rust network protocol 2634 and build 166652, Windows. Matching protocol is required to join. Let Steam update your game.
Is Realistic RUST up, and how often does it stay up?
Check: connection. Realistic RUST is offline at this moment. Last contact was 26 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 3 October 2026.
Map and rules
How is Realistic RUST configured, and what rules are in force?
Reading the name gives no gather rate for Realistic RUST. No limit is set beyond the default. Groups take up to 8 players. Mode check gives build & creative; a build sandbox with no gathering. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
How to join
What do you do to join Realistic RUST?
To join: start Rust, press F1 and type client.connect 80.187.127.99:28015. Or press Launch Rust here and Steam opens the game and connects you.