Realistic RUST
Offline EU 80.187.127.230:28015 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/50
- 3/200
- 1/200
- 1/20
- 2/100
- 2/100
Quick answers
from the figures on this pageReset cycle
What wipe timing does Realistic RUST follow?
Its rhythm cannot be told from the wipes of Realistic RUST on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 24 days 22 hours ago.
Tag meanings
How should you read the tags on Realistic RUST?
These are the tags Realistic RUST publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^k (Build server): Check: mode. Builds, for practising and designing bases; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): Europe is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Realistic RUST appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Realistic RUST: EU Rust servers, checked, Modded Rust servers, checked live, Build and creative servers and Rust PvE servers. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Realistic RUST hold among Rust servers?
Ranked by seven-day player hours, Realistic RUST sits at #15,101 and #2,586 in Europe, inside the top 70%.
What is the population on Realistic RUST?
Status for Realistic RUST: offline. Last seen 12 days 21 hours ago.
Operator and location
Which location does Realistic RUST run from?
Its EU tag places Realistic RUST in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 80.187.127.230:28015.
What Rust version is Realistic RUST on?
Reading: Realistic RUST, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is Realistic RUST up, and how often does it stay up?
Reading: offline. Realistic RUST last answered 12 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 16 October 2026.
Map and rules
What settings and rules apply on Realistic RUST?
Reading the name gives no gather rate for Realistic RUST. 8 players per group, the default value. build & creative, no gathering; sandbox building instead — that is the game mode. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Connection
How can you get onto Realistic RUST?
To join: start Rust, press F1 and type client.connect 80.187.127.230:28015. Or press Launch Rust here and Steam opens the game and connects you.