Realistic RUST
Offline EU 80.187.127.229:28015 checked 36d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/50
- 2/200
- 3/200
- 1/20
- 0/100
- 0/100
Quick answers
from the figures on this pageWipe schedule
How often does Realistic RUST wipe, and when?
The rhythm of Realistic RUST's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 54 days 14 hours ago.
Tag meanings
How should you read the tags on Realistic RUST?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): The server runs game build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^k (Build server): Builds: a place to practise and design bases; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; EU (Europe): The server browser files it under Europe from Realistic RUST. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Realistic RUST?
These Rust Metrics lists carry Realistic RUST: EU Rust servers, checked, Modded Rust servers, checked live, Build and creative servers and Rust PvE servers. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Realistic RUST sit in the rankings?
Ranked by seven-day player hours, Realistic RUST sits at #15,473 and #2,524 in Europe, inside the top 67%.
What player count does Realistic RUST carry?
Reading for Realistic RUST: offline at this moment; last seen 36 days 4 hours ago.
Server details
Which location does Realistic RUST run from?
Its EU tag places Realistic RUST in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 80.187.127.229:28015.
What Rust version is Realistic RUST on?
Reading: Realistic RUST, Rust network protocol 2633 and build 164530, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Realistic RUST, and is it online?
Reading: offline. Realistic RUST last answered 36 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 21 September 2026.
Settings and map
What settings and rules apply on Realistic RUST?
No gather rate appears in the name: Realistic RUST. The group cap is 8 players, which is the default in the game. build & creative, no gathering; sandbox building instead — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
How to join
How do you connect to Realistic RUST?
Check: join. Open Rust, press F1, then enter client.connect 80.187.127.229:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.