Realistic RUST
Offline EU 80.187.126.141:28015 checked 21d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers, top 85% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 6/50
- 3/200
- 0/200
- 3/20
- 3/100
- 4/100
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Realistic RUST follow?
Its rhythm cannot be told from the wipes of Realistic RUST on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 25 days 7 hours ago the current world was made.
Lists and filters
Which tags does Realistic RUST carry, and what do they mean?
These are the tags Realistic RUST publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167058 (Build): Build 167058; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^k (Build server): Design bases and practise building; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; EU (Europe): Its browser listing: Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Realistic RUST appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Realistic RUST: EU Rust servers, checked, Modded Rust servers, checked live, Build and creative servers and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Realistic RUST hold among Rust servers?
Top 66% of all ranked servers: Realistic RUST takes #14,556 on seven-day player hours and #2,413 in Europe.
What is the population on Realistic RUST?
Status for Realistic RUST: offline. Last seen 21 days 7 hours ago.
Server details
What location is Realistic RUST hosted in?
Reading: location. The EU tag puts Realistic RUST in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 80.187.126.141:28015.
What Rust version is Realistic RUST on?
Reading: Realistic RUST, Rust network protocol 2634 and build 167058, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Realistic RUST, and is it online now?
Realistic RUST reports offline. The last reading came 21 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 7 October 2026.
Settings and map
How is Realistic RUST configured, and what rules are in force?
No gather rate appears in the name: Realistic RUST. The group cap is 8 players, which is the default in the game. Mode check gives build & creative; no gathering; sandbox building instead. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Join
How can you get onto Realistic RUST?
Check: join. Open Rust, press F1, then enter client.connect 80.187.126.141:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.