Realistic RUST
Offline EU 80.187.125.54:28015 checked 4h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/50
- 1/200
- 1/200
- 0/20
- 1/100
- 1/100
Quick answers
from the figures on this pageReset cycle
What wipe timing does Realistic RUST follow?
Its rhythm cannot be told from the wipes of Realistic RUST on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 24 days 13 hours ago.
Lists and filters
How should you read the tags on Realistic RUST?
Tags published by Realistic RUST, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^k (Build server): Check: mode. Builds, for practising and designing bases; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; EU (Europe): Europe is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Realistic RUST?
These Rust Metrics lists carry Realistic RUST: EU Rust servers, checked, Modded Rust servers, checked live, Build and creative servers and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Realistic RUST sit in the rankings?
Player hours over the last seven days put Realistic RUST at #7,138, #1,998 in Europe, in the top 32% of all ranked servers.
What is the population on Realistic RUST?
Reading for Realistic RUST: offline at this moment; last seen 4 hours ago. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 1 players, at 21:00 UTC over the last 48 hours.
Server
Where does Realistic RUST sit?
Its EU tag places Realistic RUST in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 80.187.125.54:28015.
What Rust version is Realistic RUST on?
Reading: Realistic RUST, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is Realistic RUST up, and how often does it stay up?
Realistic RUST reports offline. The last reading came 4 hours ago. Reading: 82% uptime over the last 7 full days. It was up 138 of 168 hours. Reading: first seen 18 October 2026, recorded by Rust Metrics.
Settings and map
How is Realistic RUST configured, and what rules are in force?
No gather rate appears in the name: Realistic RUST. 8 players per group, the default value. The mode is build & creative. Note the following: building sandbox, with gathering removed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
How to join
How can you get onto Realistic RUST?
Press F1 in Rust and enter client.connect 80.187.125.54:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.