Realistic RUST
Offline EU 80.187.125.140:28015 checked 21d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/50
- 3/200
- 3/200
- 1/20
- 0/100
- 1/100
Quick answers
from the figures on this pageReset cycle
What wipe timing does Realistic RUST follow?
The rhythm of Realistic RUST's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 24 days 17 hours ago.
Tag meanings
How should you read the tags on Realistic RUST?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167058 (Build): Build 167058; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^k (Build server): Check: mode. Builds, for practising and designing bases; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; EU (Europe): Europe is the browser category it sits in from Realistic RUST. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Realistic RUST?
On Rust Metrics, Realistic RUST sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live, Build and creative servers and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Realistic RUST hold among Rust servers?
Player hours over the last seven days put Realistic RUST at #15,915, #2,504 in Europe, in the top 72% of all ranked servers.
How full does Realistic RUST get?
Realistic RUST is not responding; status offline, last seen 21 days 13 hours ago.
Server details
Where does Realistic RUST sit?
Realistic RUST gives Europe as its location, with the EU tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 80.187.125.140:28015.
What Rust version is Realistic RUST on?
Version check: Rust network protocol 2634 and build 167058 on Windows, run by Realistic RUST. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Realistic RUST, and is it online?
Realistic RUST reports offline. The last reading came 21 days 13 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 4 October 2026, recorded by Rust Metrics.
Rules and settings
How is Realistic RUST configured, and what rules are in force?
Reading the name gives no gather rate for Realistic RUST. 8 players per group, the default value. build & creative, a build sandbox with no gathering — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Connection
How do you connect to Realistic RUST?
To join: start Rust, press F1 and type client.connect 80.187.125.140:28015. Or press Launch Rust here and Steam opens the game and connects you.