Realistic RUST
Offline EU 80.187.123.246:28015 checked 45d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/50
- 3/200
- 3/200
- 1/20
- 0/100
- 0/100
Quick answers
from the figures on this pageWipe schedule
How often does Realistic RUST wipe, and when?
Its rhythm cannot be told from the wipes of Realistic RUST on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 54 days 14 hours ago.
Tag meanings
How should you read the tags on Realistic RUST?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Game build reading: 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^k (Build server): Check: mode. Builds, for practising and designing bases; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): Europe is the browser category it sits in from Realistic RUST. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Realistic RUST appear in Rust Metrics lists and filters?
On Rust Metrics, Realistic RUST sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live, Build and creative servers and Rust PvE servers. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Realistic RUST hold among Rust servers?
Ranked by seven-day player hours, Realistic RUST sits at #15,134 and #2,503 in Europe, inside the top –.
What is the population on Realistic RUST?
Reading for Realistic RUST: offline at this moment; last seen 45 days 3 hours ago.
Server
Where does Realistic RUST sit?
Realistic RUST gives Europe as its location, with the EU tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 80.187.123.246:28015.
What Rust version is Realistic RUST on?
Rust network protocol 2633 and build 163794 on Windows is the build Realistic RUST runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Realistic RUST, and is it online now?
Reading: offline. Realistic RUST last answered 45 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What rules does Realistic RUST enforce, and what are its settings?
No gather rate appears in the name: Realistic RUST. No limit is set beyond the default. Groups take up to 8 players. Mode check gives build & creative; no gathering; sandbox building instead. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Connection
How do you connect to Realistic RUST?
Check: join. Open Rust, press F1, then enter client.connect 80.187.123.246:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.