insprd local test
Offline 80.187.121.122:28015 checked 41d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 32/500
- 134/100
- 39/225
- 7/700
- 9/200
- 2/1000
Quick answers
from the figures on this pageReset cycle
How often does insprd local test wipe, and when?
Its rhythm cannot be told from the wipes of insprd local test on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 45 days 7 hours ago.
Tags
Which tags does insprd local test carry, and what do they mean?
These are the tags insprd local test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Game build reading: 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show insprd local test?
On Rust Metrics, insprd local test sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does insprd local test hold among Rust servers?
Player hours over seven days put insprd local test at #13,355, in the top – of all ranked servers.
What is the population on insprd local test?
insprd local test is not responding; status offline, last seen 41 days 1 hours ago.
Server details
What location is insprd local test hosted in?
No region comes from insprd local test. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 80.187.121.122:28015.
What Rust version is insprd local test on?
Rust network protocol 2633 and build 163794 on Windows is the build insprd local test runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is insprd local test, and is it online now?
Reading: offline. insprd local test last answered 41 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on insprd local test?
Reading the name gives no gather rate for insprd local test. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is insprd local test on?
Procedural map on insprd local test, made by the game's generator.
Join
How do you connect to insprd local test?
Check: join. Open Rust, press F1, then enter client.connect 80.187.121.122:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.