Realistic RUST
Offline EU 80.187.119.253:28015 checked 13d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 8/50
- 2/200
- 1/200
- 1/20
- 1/100
- 1/100
Quick answers
from the figures on this pageWipe timing
What wipe timing does Realistic RUST follow?
Its rhythm cannot be told from the wipes of Realistic RUST on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 24 days 10 hours ago the current world was made.
Tag meanings
How should you read the tags on Realistic RUST?
Tags published by Realistic RUST, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^k (Build server): Design bases and practise building; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): Europe is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Realistic RUST?
On Rust Metrics, Realistic RUST sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live, Build and creative servers and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Realistic RUST hold among Rust servers?
Top 70% of all ranked servers: Realistic RUST takes #15,151 on seven-day player hours and #2,596 in Europe.
How full does Realistic RUST get?
Realistic RUST is not responding; status offline, last seen 13 days 11 hours ago.
Server
What location is Realistic RUST hosted in?
Its EU tag places Realistic RUST in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 80.187.119.253:28015.
What Rust version is Realistic RUST on?
Reading: Realistic RUST, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Realistic RUST, and is it online now?
Realistic RUST reports offline. The last reading came 13 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 15 October 2026, recorded by Rust Metrics.
Rules and settings
How is Realistic RUST configured, and what rules are in force?
No gather rate appears in the name: Realistic RUST. The group cap is 8 players, which is the default in the game. The mode is build & creative. Note the following: building sandbox, with gathering removed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
How to join
How do you connect to Realistic RUST?
Press F1 in Rust and enter client.connect 80.187.119.253:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.