Realistic RUST
Offline EU 80.187.115.111:28015 checked 44d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 9/50
- 4/200
- 1/200
- 2/20
- 1/100
- 3/100
Quick answers
from the figures on this pageWipe timing
When does Realistic RUST wipe?
The rhythm of Realistic RUST's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 54 days 7 hours ago.
Tag meanings
Which tags does Realistic RUST carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): The server runs game build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^k (Build server): Design bases and practise building; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): Europe is the browser category it sits in from Realistic RUST. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Realistic RUST appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Realistic RUST: EU Rust servers, checked, Modded Rust servers, checked live, Build and creative servers and Rust PvE servers. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Realistic RUST hold among Rust servers?
Player hours over the last seven days put Realistic RUST at #15,143, #2,503 in Europe, in the top – of all ranked servers.
What is the population on Realistic RUST?
Reading for Realistic RUST: offline at this moment; last seen 44 days 21 hours ago.
Server details
What location is Realistic RUST hosted in?
Realistic RUST gives Europe as its location, with the EU tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 80.187.115.111:28015.
What Rust version is Realistic RUST on?
Reading: Realistic RUST, Rust network protocol 2633 and build 163794, Windows. Matching protocol is required to join. Let Steam update your game.
Is Realistic RUST up, and how often does it stay up?
Check: connection. Realistic RUST is offline at this moment. Last contact was 44 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What settings and rules apply on Realistic RUST?
No gather rate appears in the name: Realistic RUST. 8 players per group, the default value. build & creative, building sandbox, with gathering removed — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
How to join
What do you do to join Realistic RUST?
Check: join. Open Rust, press F1, then enter client.connect 80.187.115.111:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.