Realistic RUST
Offline EU 80.187.104.170:28015 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 4/50
- 0/200
- 2/200
- 0/20
- 1/100
- 3/100
Quick answers
from the figures on this pageReset cycle
When does Realistic RUST wipe?
Its rhythm cannot be told from the wipes of Realistic RUST on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 54 days 9 hours ago.
Tags
Which tags does Realistic RUST carry, and what do they mean?
Tags published by Realistic RUST, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^k (Build server): Design bases and practise building; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): The server browser files it under Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Realistic RUST?
On Rust Metrics, Realistic RUST sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live, Build and creative servers and Rust PvE servers. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Realistic RUST hold among Rust servers?
Ranked by seven-day player hours, Realistic RUST sits at #15,468 and #2,540 in Europe, inside the top –.
What is the population on Realistic RUST?
Reading for Realistic RUST: offline at this moment; last seen 37 days 23 hours ago.
Server
Which location does Realistic RUST run from?
Its EU tag places Realistic RUST in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 80.187.104.170:28015.
What Rust version is Realistic RUST on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by Realistic RUST. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Realistic RUST, and is it online?
Check: connection. Realistic RUST is offline at this moment. Last contact was 37 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 19 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on Realistic RUST?
Reading the name gives no gather rate for Realistic RUST. 8 players per group, the default value. build & creative, no gathering; sandbox building instead — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Connection
How can you get onto Realistic RUST?
To join: start Rust, press F1 and type client.connect 80.187.104.170:28015. Or press Launch Rust here and Steam opens the game and connects you.