RUST METRICSFlight deck · live data
Data live Servers11,644 Players43,541 Populated3,049 Fresh wipes 3 h97 Scan5 min
‹ All servers79.234.32.139:28015
Offline Full Queue Fresh wipe Wipe due No query

Local PvE - Singleplayer+

Offline 79.234.32.139:28015 checked 43d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1 2 3 4 PAX 1 /4

Players now

25% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,120no region published
Last wipe43d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does Local PvE - Singleplayer+ wipe, and when?

The rhythm of Local PvE - Singleplayer+'s wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 43 days 14 hours ago the current world was made.

Tags

How should you read the tags on Local PvE - Singleplayer+?

Tags published by Local PvE - Singleplayer+, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): Slots: 4; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Game build reading: 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Local PvE - Singleplayer+?

Rust Metrics lists featuring Local PvE - Singleplayer+: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

What position does Local PvE - Singleplayer+ hold among Rust servers?

Player hours over seven days put Local PvE - Singleplayer+ at #14,120, in the top – of all ranked servers.

How full does Local PvE - Singleplayer+ get?

Status for Local PvE - Singleplayer+: offline. Last seen 43 days 14 hours ago.

Server details

Where does Local PvE - Singleplayer+ sit?

No region tag on Local PvE - Singleplayer+. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 79.234.32.139:28015.

What Rust version is Local PvE - Singleplayer+ on?

Rust network protocol 2633 and build 163794 on Windows is the build Local PvE - Singleplayer+ runs. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Local PvE - Singleplayer+, and is it online?

Local PvE - Singleplayer+ reports offline. The last reading came 43 days 14 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 15 September 2026.

Settings and map

What rules does Local PvE - Singleplayer+ enforce, and what are its settings?

Reading the name gives no gather rate for Local PvE - Singleplayer+. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is Local PvE - Singleplayer+ on?

Procedural map on Local PvE - Singleplayer+, made by the game's generator.

Connection

How can you get onto Local PvE - Singleplayer+?

Check: join. Open Rust, press F1, then enter client.connect 79.234.32.139:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp4,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp4
Max players Slots: 4.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163794
Build Game build reading: 163794.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.