Operational Control Center
Offline 79.223.239.140:28025 checked 8h ago
Server instruments
no direct query in 48 hoursPlayers now
33% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 33/500
- 120/100
- 52/225
- 13/700
- 2/200
- 3/1000
Quick answers
from the figures on this pageReset cycle
When does Operational Control Center wipe?
Its rhythm cannot be told from the wipes of Operational Control Center on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 5 days 16 hours ago the current world was made.
Lists and filters
Which tags does Operational Control Center carry, and what do they mean?
These are the tags Operational Control Center publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp3 (Max players): The server holds 3 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Operational Control Center?
On Rust Metrics, Operational Control Center sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player count
What position does Operational Control Center hold among Rust servers?
Player hours over seven days put Operational Control Center at #9,036, in the top 41% of all ranked servers.
What is the population on Operational Control Center?
Operational Control Center is not responding; status offline, last seen 8 hours ago. Check: players over seven days. Average 1, peak 1. The last 48 hours peaked at 18:00 UTC, averaging 1 players at that hour.
Operator and location
What location is Operational Control Center hosted in?
No region tag on Operational Control Center. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 79.223.239.140:28025.
What Rust version is Operational Control Center on?
Rust network protocol 2635 and build 168909 on Windows is the build Operational Control Center runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Operational Control Center, and is it online?
Check: connection. Operational Control Center is offline at this moment. Last contact was 8 hours ago. Reading: 8% uptime over the last 3 full days. It was up 6 of 72 hours. Reading: first seen 25 October 2026, recorded by Rust Metrics.
Settings and map
How is Operational Control Center configured, and what rules are in force?
Reading the name gives no gather rate for Operational Control Center. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
How to join
How can you get onto Operational Control Center?
To join: start Rust, press F1 and type client.connect 79.223.239.140:28025. Or press Launch Rust here and Steam opens the game and connects you.