Local Dev Server (Carbon)
Offline 79.209.90.240:28505 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 09:21 UTC25d ago | 0 | – | running | 1 |
| Wed 30 Sep, 13:27 UTC28d ago | 1 | – | 2.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 54/500
- 130/100
- 72/225
- 22/700
- 3/200
- 6/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Local Dev Server (Carbon)?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does Local Dev Server (Carbon) follow?
Its rhythm cannot be told from the wipes of Local Dev Server (Carbon) on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 26 days 10 hours ago the current world was made.
Tags
Which tags does Local Dev Server (Carbon) carry, and what do they mean?
These are the tags Local Dev Server (Carbon) publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166655 (Build): The server runs game build 166655; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Local Dev Server (Carbon) appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Local Dev Server (Carbon): Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does Local Dev Server (Carbon) sit in the rankings?
Player hours over seven days put Local Dev Server (Carbon) at #16,006, in the top 70% of all ranked servers.
What player count does Local Dev Server (Carbon) carry?
Reading for Local Dev Server (Carbon): offline at this moment; last seen 25 days 19 hours ago.
Server details
Where does Local Dev Server (Carbon) sit?
No region comes from Local Dev Server (Carbon). Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 79.209.90.240:28505.
What Rust version is Local Dev Server (Carbon) on?
Version check: Rust network protocol 2634 and build 166655 on Windows, run by Local Dev Server (Carbon). Matching protocol is required to join. Let Steam update your game.
How reliable is Local Dev Server (Carbon), and is it online now?
Check: connection. Local Dev Server (Carbon) is offline at this moment. Last contact was 25 days 19 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 29 September 2026.
Map and rules
How is Local Dev Server (Carbon) configured, and what rules are in force?
Check: gather rate. The name Local Dev Server (Carbon) does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
Join
How can you get onto Local Dev Server (Carbon)?
Press F1 in Rust and enter client.connect 79.209.90.240:28505. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.