RUST METRICSFlight deck · live data
Data live Servers11,696 Players65,102 Populated3,491 Fresh wipes 3 h113 Scan5 min
‹ All servers79.174.34.37:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust-Local

Offline 79.174.34.37:28015 checked 15h ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 2
Rank#4,718top 21%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Memory–48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5212:0015:0019:0013:0017:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Rust-Local wipe, and when?

To tell the rhythm of Rust-Local, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 4 days 17 hours ago the current world was made.

Tags

How should you read the tags on Rust-Local?

Tags published by Rust-Local, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Rust-Local appear in Rust Metrics lists and filters?

On Rust Metrics, Rust-Local sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Occupancy

What position does Rust-Local hold among Rust servers?

Player hours over seven days put Rust-Local at #4,718, in the top 21% of all ranked servers.

What player count does Rust-Local carry?

Reading for Rust-Local: offline at this moment; last seen 15 hours ago. Seven-day check: 1 players on average. Peak reading: 2. Check: 48-hour peak. 14:00 UTC, 2 players on average.

Server details

Which location does Rust-Local run from?

Reading: location. Rust-Local gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 79.174.34.37:28015.

What Rust version is Rust-Local on?

Reading: Rust-Local, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

How reliable is Rust-Local, and is it online now?

Check: connection. Rust-Local is offline at this moment. Last contact was 15 hours ago. Uptime for the last 3 full days: 54 of 72 hours, or 75%. The first sighting on Rust Metrics was 24 October 2026.

Settings and map

How is Rust-Local configured, and what rules are in force?

No gather rate appears in the name: Rust-Local. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

What map is Rust-Local on?

Check: map. Procedural, generated by the game, on Rust-Local.

How to join

What do you do to join Rust-Local?

Press F1 in Rust and enter client.connect 79.174.34.37:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.