replays
Offline 79.165.151.88:28015 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 09:25 UTC20d ago | 1 | – | running | 0 |
| Thu 24 Sep, 13:21 UTC34d ago | 1 | held half | 13.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 89/500
- 126/100
- 91/225
- 77/700
- 23/200
- 16/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on replays?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.
How often does replays wipe, and when?
Its rhythm cannot be told from the wipes of replays on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 20 days 12 hours ago.
Lists and filters
Which tags does replays carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167058 (Build): Build 167058; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from replays. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show replays?
These Rust Metrics lists carry replays: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does replays hold among Rust servers?
Ranking for replays: #15,348 on seven-day player hours, top 70% of all ranked servers.
What is the population on replays?
Status for replays: offline. Last seen 8 days 13 hours ago.
Operator and location
What location is replays hosted in?
No region tag on replays. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 79.165.151.88:28015.
What Rust version is replays on?
Reading: replays, Rust network protocol 2634 and build 167058, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on replays, and is it online?
replays reports offline. The last reading came 8 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 24 September 2026.
Map and rules
What settings and rules apply on replays?
Check: gather rate. The name replays does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is replays on?
Procedural map on replays, made by the game's generator.
Connection
How can you get onto replays?
To join: start Rust, press F1 and type client.connect 79.165.151.88:28015. Or press Launch Rust here and Steam opens the game and connects you.