my_server
Offline 79.139.171.6:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 15:13 UTC5d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 121/500
- 120/100
- 186/225
- 57/700
- 5/200
- 24/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on my_server?
The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does my_server follow?
Its rhythm cannot be told from the wipes of my_server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 5 days 18 hours ago the current world was made.
Tags
Which tags does my_server carry, and what do they mean?
These are the tags my_server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show my_server?
On Rust Metrics, my_server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does my_server sit in the rankings?
Ranking for my_server: #15,335 on seven-day player hours, top 69% of all ranked servers.
How full does my_server get?
Status for my_server: offline. Last seen 2 days 6 hours ago. A seven-day average of 0 players is the reading.
Operator and location
What location is my_server hosted in?
Reading: location. my_server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 79.139.171.6:28015.
What Rust version is my_server on?
Reading: my_server, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on my_server, and is it online?
Check: connection. my_server is offline at this moment. Last contact was 2 days 6 hours ago. Reading: 11% uptime over the last 5 full days. It was up 13 of 120 hours. Check: first contact. Rust Metrics logged it on 23 October 2026.
Rules and settings
What settings and rules apply on my_server?
No gather rate appears in the name: my_server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
Which map is live on my_server?
Check: map. Procedural, generated by the game, on my_server.
Join
What do you do to join my_server?
To join: start Rust, press F1 and type client.connect 79.139.171.6:28015. Or press Launch Rust here and Steam opens the game and connects you.