Hunter's Cove
Offline 79.127.254.131:28015 checked 7h ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 02:52 UTC3d ago | 1 | – | running | 1 |
| Tue 20 Oct, 02:54 UTC9d ago | 1 | held half | 6 days | 1 |
| Sat 17 Oct, 02:31 UTC12d ago | 1 | held half | 3 days | 1 |
| Thu 15 Oct, 22:27 UTC13d ago | 1 | – | 1.2 days | 1 |
| Thu 1 Oct, 00:34 UTC28d ago | 1 | – | 16.1 days | 1 |
| Tue 29 Sep, 22:54 UTC29d ago | 1 | – | 1.1 days | 1 |
| Tue 29 Sep, 06:47 UTC30d ago | 1 | – | 0.7 days | 1 |
| Fri 25 Sep, 05:48 UTC34d ago | – | – | 4 days | 1 |
| Thu 24 Sep, 01:03 UTC35d ago | – | – | 1.2 days | 0 |
| Sat 12 Sep, 02:23 UTC47d ago | – | – | 11.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 154/500
- 120/100
- 186/225
- 78/700
- 8/200
- 22/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Hunter's Cove?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 1 hours. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What wipe timing does Hunter's Cove follow?
No next wipe can be predicted for Hunter's Cove, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 3 days 8 hours ago.
Lists and filters
Which tags does Hunter's Cove carry, and what do they mean?
These are the tags Hunter's Cove publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Hunter's Cove?
These Rust Metrics lists carry Hunter's Cove: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does Hunter's Cove sit in the rankings?
Player hours over seven days put Hunter's Cove at #8,386, in the top 38% of all ranked servers.
What is the population on Hunter's Cove?
Reading for Hunter's Cove: offline at this moment; last seen 7 hours ago. Check: players over seven days. Average 1, peak 1. Check: 48-hour peak. 03:00 UTC, 1 players on average.
Operator and location
What location is Hunter's Cove hosted in?
No region tag on Hunter's Cove. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 79.127.254.131:28015.
What Rust version is Hunter's Cove on?
Rust network protocol 2635 and build 168909 on Windows is the build Hunter's Cove runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Hunter's Cove, and is it online?
Check: connection. Hunter's Cove is offline at this moment. Last contact was 7 hours ago. Reading: 4% uptime over the last 7 full days. It was up 7 of 168 hours. The first sighting on Rust Metrics was 17 September 2026.
Map and rules
What rules does Hunter's Cove enforce, and what are its settings?
Check: gather rate. The name Hunter's Cove does not state one. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
How to join
What do you do to join Hunter's Cove?
Check: join. Open Rust, press F1, then enter client.connect 79.127.254.131:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.